Re: [PyOpenGL-Users] glReadPixels wrong values
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mcfletch
From: <il...@ya...> - 2002-09-21 05:50:01
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Hi Pete, This is the call I use. b = glReadPixels(0, 0, 640, 480, GL_RGB, GL_UNSIGNED_BYTE) Seems to work ok for me. If you send me an example/test of the call failing I'll try and fix it for you. Otherwise try out the function above, I know that one works :) If you need it I could send you the code where I use it. Good luck! --- pa...@cs... wrote: > I'm trying to assign a unique color to polygons > drawn in one of the > OpenGL buffers in order to do picking operations. > When I try to read the > colors back, I get invalid results. > > I am setting the colors of each polygon in a loop > with a command like > the following: > > glColor3us(oid, 0, 0) > (oid increases by 1 each time through the loop) > > Later, I try to read back the color of the polygon > under the mouse > cursor with a read pixels command like the > following: > > pixel = glReadPixelsus(xWX, yWX, 1, 1, GL_RED) > > When I print out pixel, though, only get vales that > seem to increase by > 257 each time. For instance, a bunch of polygons > will have values of 0, > some more will have values of 257, and others will > have values of 514. > > I have made sure that the polygons are only being > flat shaded and that > nothing else in the pipeline is affecting their > color values. > > Can someone point out what I'm doing wrong? I have a > feeling that it > could be something with the multiplier values given > in the Python OpenGL > documentation, but I have a very vague idea of what > they're saying. > > Any suggestions will be greatly apprectiated. > > Thanks, > Pete > > __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |