Re: [PyOpenGL-Users] Glinter: GUI toolkit for PyOpenGL
Brought to you by:
mcfletch
From: <il...@ya...> - 2002-08-12 00:39:31
|
Have you looked at http://pyui.sourceforge.net/ ? --- David O'Gwynn <do...@ER...> wrote: > > General announcement: > > I am starting a new project called Glinter. It's an > attempt at a GUI > toolkit for PyOpenGL using pure Python code. I've > already made a start > on the code (see below), but am open to ideas. > > The homepage for the project is > > http://glinter.sourceforge.net > > Items of interest: > -> Frames, Buttons, Labels are working > -> Canvas3D (Canvas2D to follow) > -> Syntax is a mixture of Tkinter, Pmw, and > wxPython > -> It is most closely similar to the Pmw > "MegaWidget" system. > In fact, the base code is almost a direct > copy of the > Pmw MegaArchetype model. > -> The similarities to wxPython lie in the event > processing > system. Events are caught by overriding > functions > (OnButtonDown, OnMotion, etc.). A Bind > command (similar > to Tkinter's bind command) will follow > shortly. > -> The system uses a widget-on-demand system > like Tkinter > (instead of an App-based system like > wxPython). It also > shares much of the naming conventions of > Tkinter. > __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |