[PyOpenGL-Users] Glinter: GUI toolkit for PyOpenGL
Brought to you by:
mcfletch
From: David O'G. <do...@ER...> - 2002-08-11 08:02:49
|
General announcement: I am starting a new project called Glinter. It's an attempt at a GUI toolkit for PyOpenGL using pure Python code. I've already made a start on the code (see below), but am open to ideas. The homepage for the project is http://glinter.sourceforge.net Items of interest: -> Frames, Buttons, Labels are working -> Canvas3D (Canvas2D to follow) -> Syntax is a mixture of Tkinter, Pmw, and wxPython -> It is most closely similar to the Pmw "MegaWidget" system. In fact, the base code is almost a direct copy of the Pmw MegaArchetype model. -> The similarities to wxPython lie in the event processing system. Events are caught by overriding functions (OnButtonDown, OnMotion, etc.). A Bind command (similar to Tkinter's bind command) will follow shortly. -> The system uses a widget-on-demand system like Tkinter (instead of an App-based system like wxPython). It also shares much of the naming conventions of Tkinter. _____________ David O'Gwynn do...@er... |