[PyOpenGL-Users] Re: [wxPython] Re: pyopengl compiling
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From: Mike C. F. <mcf...@ro...> - 2002-07-10 19:33:33
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Switched from wxPython list... Lucian is trying to build a wxPython + PyOpenGL application into a stand-alone app using Py2exe or Installer. He's discovered that the PyOpenGL packages are mis-behaving when packaged. By the look of it, Tarn's directory structure (where he has both __init__.py and __init__.pyd (or __init__.so) in the packages) is causing the import hooks in Py2exe to go mad. I'm guessing you could exclude the entire OpenGL package, then include it manually in the output directory, with a script to add it to the path. That's just a guess, but it sounds plausible. I know I've done something similar with an app using Installer (more than a year ago, for an old employer) which wanted certain packages not to be "built-in" to the executable. Suppose I should spend some time this afternoon trying to build a Py2exe app... sigh, wasn't what I needed to do. Okay, will talk later, Mike Robin Dunn wrote: <snip partial quotes of the discussion> > Have you tried asking the PyOpenGL folks? Somebody somewhere must have > tried using py2exe or Installer on a PyOpenGL app and have solved this > problem. ... |