[PyOpenGL-Users] More on memory leecks.
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mcfletch
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From: <il...@ya...> - 2002-03-20 23:33:29
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Hello, First it is not leeks, or leecks, but leaks. oops :) The gl*Pointer functions are the ones leaking memory. I took my gl*Pointer functions out of my main loop and it stoped chewing up megabytes every few seconds. Still not clear on why. When an array is passed as an argument, is it copied? If it is, then the gl*Pointer functions would get the wrong pointer. Also if it is copied is the function responsible for freeing it? __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |