[PyOpenGL-Users] Quaternion slerp checked in
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mcfletch
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From: Mike C. F. <mcf...@ro...> - 2002-01-16 03:18:58
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Not sure if others were interested in it, but I just checked in a method for OpenGLContext.quaternion.Quaternion that lets you do spherical linear interpolation (slerp) between two quaternions. This is useful if you want to animate between two rotations using fractional values. I'm thinking I may try to grok the spline-on-rotation interpolation code (so that with 5 or 6 rotations you get a nice fit curve that doesn't make the rotations mechanically switch direction at the sample points). It looks pretty hairy though, so might just leave it with slerp. Enjoy yourselves, Mike _______________________________________ Mike C. Fletcher http://members.rogers.com/mcfletch/ |