[PyOpenGL-Users] Code for ball and stick model
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From: Craig H . A. <cr...@ho...> - 2001-11-29 18:03:14
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Greetings,
Here is my first attempt with PyOpenGL.
Python and PyOpenGL is great!
I wanted to make a ball and stick skeleton
animation to demo at an interview. It appears
I won't get the job, but I got as far as code
to draw a sphere and cylinder. The file
gl02_testUnitCylinder.py draws a box using OpenGLContext.
The full demo was going to read a BVH animation file,
generate a ball/stick skeleton and display an animation.
A couple of questions.
1) gl02_testUnitCylinder.py displays as expected, but the window
doesn't refresh if damaged. What am I missing to get the window
to refresh?
2) How would I dump the window image to a file?
Thanks,
Craig H. Anderson
cr...@ho...
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Craig H. Anderson
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