Re: [PyOpenGL-Users] My PyOpenGL problems
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From: Richard J. <ric...@op...> - 2001-11-17 01:02:58
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On Thu, 15 Nov 2001 18:17, Jan Ekholm wrote: > The surfaces work ok now, I got pyopengl installed ok and even hw > acceleration working on my ancient Matrox G450. Hey, I'm running a G400, which I hardly consider ancient :) > I must say that the speed > is pretty impressive too, so pyopengl seems like a very good thing. Yes - I'm hitting slowdowns, and I'd like to figure out if it's because I'm either: 1. doing too much Python 2. overloading the G400 with draw commands. Anyone have any suggestions about how to time things? Preferrably not profiler-based. > See a screenshot at: > > http://www.infa.abo.fi/~chakie/cm/snapshot14.jpg How are you taking the screenshots? > It's just a brutally simple terrain "engine" that does nothing useful, but > after all started working it sure was fun to develop. :) I'm also working on a terrain engine, though mine is for an arcade-style game, so I'm not sure we could usefully share code. It works from two bitmaps - a height map and double-resolution colour map. It needs a lot of work :) Richard |