Re: [PyOpenGL-Users] Pygame surfaces as PyOpenGL textures?
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From: Jan E. <ch...@in...> - 2001-11-12 11:06:10
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On Mon, 12 Nov 2001, Richard Jones wrote: >On Mon, 12 Nov 2001 20:41, Jan Ekholm wrote: >> >Attached. It's not very good (should be white), but it does have the >> >transparency :) >> >> Hmm, it doesn't look ok either. I get either a white rectangle and >> something yellowish with the "flare" in the middle. > >Well, it has an alpha channel - I use it in that code I sent to the list... Well, then the fubar is in my OpenGL code somewhere. I tried to see what the code you sent and the one I use do differently, but can't come up with anything that would differ in any major way. I'll try to use your particles in my code and see if they turn up ok. Of course it could be the XFree86 4.1.0.1 drivers for this Matrox G450 that just don't work ok, but I doubt that. Richard, thank you so much for all your patient help. This seems to be an issue where the faulty link is the one located between the screen and the chair. :) -- "Stercus, stercus, stercus, moriturus sum." -- Terry Pratchett, Interesting Times |