Re: [PyOpenGL-Users] Pygame surfaces as PyOpenGL textures?
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From: Richard J. <ric...@op...> - 2001-11-12 10:35:30
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On Mon, 12 Nov 2001 20:41, Jan Ekholm wrote: > >Attached. It's not very good (should be white), but it does have the > >transparency :) > > Hmm, it doesn't look ok either. I get either a white rectangle and > something yellowish with the "flare" in the middle. Well, it has an alpha channel - I use it in that code I sent to the list... Richard |