Re: [PyOpenGL-Users] Pygame surfaces as PyOpenGL textures?
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From: Richard J. <ric...@op...> - 2001-11-11 20:32:14
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On Sun, 11 Nov 2001 23:26, Jan Ekholm wrote: > On Sun, 11 Nov 2001, Richard Jones wrote: > >There was a really useful article either on gamasutra or gamedev regarding > >texturing of landscapes. Number one tip is to blend - use a large texture > >that gives a change over a large area and then the smaller texture like > > the one you're currently using to give some finer detail. Makes the > > repetition of the finer detail texture much less apparent. > > Hmm, this sounds like a good idea. I'm a total newbie when it comes to > issues like this. Unfortunately I think that performance would suffer a > great deal from additional blending? Most 3d cards will do multitexturing with almost no performance hit. > Richard, I'll try your code tomorrow when I get back to the machine where > I installed pyopengl. Do you happen to have access to a png where the > alpha channel definitely works with your code? Could make it easier to > debug if I know the file is absolutely ok. Attached. It's not very good (should be white), but it does have the transparency :) Richard |