Re: [PyOpenGL-Users] Pygame surfaces as PyOpenGL textures?
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From: Richard J. <ric...@op...> - 2001-11-10 22:11:53
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On Sat, 10 Nov 2001 22:59, Jan Ekholm wrote: > Hi, > > Well, I got bitten by the OpenGL bug, and did some small tests with > pygame and pyopengl. All works just fine, and speed of development is way > faster than with C/C++. > > Did a small terrain rendering that is both slow and ugly, but which seems > to do what it should do. See a snapshot at: > > http://www.infa.abo.fi/~chakie/cm/snapshot4.jpg There was a really useful article either on gamasutra or gamedev regarding texturing of landscapes. Number one tip is to blend - use a large texture that gives a change over a large area and then the smaller texture like the one you're currently using to give some finer detail. Makes the repetition of the finer detail texture much less apparent. Richard |