[PyOpenGL-Users] Newbie problem: undefined symbol: glXBindChannelToWindowSGI
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mcfletch
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From: Craig H . A. <cr...@ho...> - 2001-11-10 03:55:49
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On a Mandrake 8.1 Linux system
=== Installed Mesa 4.0 from Mandrake cooker
rpm --upgrade \
Mesa-4.0-1mdk.i586.rpm \
Mesa-demos-4.0-1mdk.i586.rpm \
libMesaGL1-4.0-1mdk.i586.rpm \
libMesaGLU1-4.0-1mdk.i586.rpm \
libMesaGLU1-devel-4.0-1mdk.i586.rpm \
libMesaglut3-4.0-1mdk.i586.rpm \
libMesaglut3-devel-4.0-1mdk.i586.rpm
Mesa demos run.
=== Installed PyOpenGL-2.0.0.44
rpm -ivh PyOpenGL-2.0.0.44.py2-1.src.rpm
rpm -bb /usr/src/RPM/SPECS/PyOpenGL.spec
rpm --upgrade /usr/src/RPM/RPMS/i586/PyOpenGL-2.0.0.44-1.i586.rpm
=== Try a demo
$ /usr/lib/python2.1/site-packages/OpenGL/Demo/simple/GLE.py
Traceback (most recent call last):
File "./GLE.py", line 10, in ?
from OpenGL.GLUT import *
ImportError: /usr/X11R6/lib/libglut.so.3: undefined symbol:
glXBindChannelToWindowSGI
--
Craig H. Anderson
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