[PyOpenGL-Users] Newbie problem: undefined symbol: glXBindChannelToWindowSGI
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mcfletch
From: Craig H . A. <cr...@ho...> - 2001-11-10 03:55:49
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On a Mandrake 8.1 Linux system === Installed Mesa 4.0 from Mandrake cooker rpm --upgrade \ Mesa-4.0-1mdk.i586.rpm \ Mesa-demos-4.0-1mdk.i586.rpm \ libMesaGL1-4.0-1mdk.i586.rpm \ libMesaGLU1-4.0-1mdk.i586.rpm \ libMesaGLU1-devel-4.0-1mdk.i586.rpm \ libMesaglut3-4.0-1mdk.i586.rpm \ libMesaglut3-devel-4.0-1mdk.i586.rpm Mesa demos run. === Installed PyOpenGL-2.0.0.44 rpm -ivh PyOpenGL-2.0.0.44.py2-1.src.rpm rpm -bb /usr/src/RPM/SPECS/PyOpenGL.spec rpm --upgrade /usr/src/RPM/RPMS/i586/PyOpenGL-2.0.0.44-1.i586.rpm === Try a demo $ /usr/lib/python2.1/site-packages/OpenGL/Demo/simple/GLE.py Traceback (most recent call last): File "./GLE.py", line 10, in ? from OpenGL.GLUT import * ImportError: /usr/X11R6/lib/libglut.so.3: undefined symbol: glXBindChannelToWindowSGI -- Craig H. Anderson |