RE: [PyOpenGL-Users] Python 2.0?
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mcfletch
From: Mike C. F. <mcf...@ho...> - 2001-11-03 02:26:11
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Hmm, thought I'd fixed the wall.bmp thing. Guess not. Not sure why distutils is splitting the data files out :( . Guess I'll have to look into that. Sometimes I feel like distutils is entirely too sophisticated for its own good. Why in my day we'd just dump a tar-ball in the Python directory, and doggone it, we liked it that way! :o) Enjoy all, Mike -----Original Message----- From: pyo...@li... [mailto:pyo...@li...]On Behalf Of Jan Ekholm Sent: Friday, November 02, 2001 15:32 To: PyOpenGL-Users Subject: RE: [PyOpenGL-Users] Python 2.0? ... * after doing an install I ended up with a directory /usr/OpenGLContext which contained the dirs "docs" and "test". The former contained a few html files and a css file, the latter some images (no .py files). I moved them to /usr/lib/python2.0/site-packages/OpenGLContext along with the rest of the samples. * at least one of the samples tries to load a texture which is referenced to as an uppercase filename, such as WALL.BMP (don't remember the exact name, but I can check it up). The file on disk was wall.bmp. Loading that file works on limited systems that aren't able to distinguish between case, such as Windows, but on samrter systems it fails. This is no problem at all, as the tests are just that: test programs. ... |