[PyOpenGL-Users] RE: Profiling PyOpenGL
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From: Mike F. <mcf...@ho...> - 2001-10-12 16:23:58
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Sorry about the confusion: OpenGLContext -> My little testing/demo project that tries to simplify creating PyOpenGL projects. It supports a number of GUI libraries, with the ability to choose which library is being used (== forcing the request, as opposed to using the user's preferred GUI). It's available off the PyOpenGL homepage. PyGame -> A cross-platform game-development library which includes a basic GUI environment. It can display an OpenGL context and is one of the GUI libraries supported by OpenGLContext. Here's what the phrase amounted to in real code: from OpenGLContext import testingcontext BaseContext, MainFunction = testingcontext.getInteractive( ('pygame',) ) # stuff that's the same as any of the # OpenGLContext tests ... # the other changed section if __name__ == "__main__": import profile profile.run( "MainFunction ( TestContext)") HTH, Mike -----Original Message----- From: Kerim Borchaev ( WarKiD ) [mailto:wa...@st...] Sent: October 12, 2001 04:19 To: Mike Fletcher Cc: pyt...@py...; PyOpenGL (E-mail) Subject: Re[2]: Profiling PyOpenGL Thanks you (and Georg) for clarifying this glutMainLoop thing. But I didn't quite understand this phrase: > forcing a request for a PyGame context in one of the OpenGLContext > tests (sorry for sounding dumb but I'm just starting to learn (Py)OpenGl ) Best regards, Kerim mailto:wa...@st... ... |