[PyOpenGL-Users] Have exceptions terminate glutMainLoop
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mcfletch
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From: Richard J. <ric...@op...> - 2001-10-05 23:02:40
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Would it be possible to have exceptions raised during glutMainLoop processing
(ie. in the callbacks) actually terminate the loop? I find that if there is a
problem, the exception ends up scrolling way off the screen when the matrix
stack gets confused. I then have to quickly terminate my program before the
initial exception disappears - which happens often when I'm working in
fullscreen mode.
Having the exception propogate back up through glutMainLoop would make
debugging much easier.
Richard
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