Re: [PyOpenGL-Users] Lighting and texturing
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mcfletch
From: Richard J. <ric...@op...> - 2001-09-24 10:23:01
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On Mon, 24 Sep 2001 02:10, Mike C. Fletcher wrote: > Just a note, beyond just enabling blending, you normally want to sort the > triangles from farthest to nearest for rendering. Yep, noticed that pretty quickly. Fortunately, there's some characteristics of the stuff I'm drawing that I can exploit so that I can draw in the right order. Richard |