Re: [PyOpenGL-Users] Lighting and texturing
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mcfletch
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From: Richard J. <ric...@op...> - 2001-09-23 12:54:11
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Thanks Mike, the problem was in fact a GL_DECAL use. The lesson18 source in
the NeHe demo directory needs to be fixed to remove it. Works a treat then.
The other problem I had - the transparency not working - is still a problem.
For that code, on Pete's suggestion, I've used GL_BLEND, but the resultant
image turns blue! I suspect my image's alpha channel is not up to scratch.
This is the image I attached to my last message. Any suggestions for paint
packages that produce reliable alpha channels? The GIMP seems to (in editing)
but I just loaded my PNG into another package and that said the image is 24
bit. That tells me that either the GIMP is writing 6 bits per channel (which
as far as I can tell, it's not) or it's not writing the alpha channel. And
yet when I load the image back into the GIMP, it's got transparency...
Mike - that info you posted looked like an FAQ entry - if it is, what's the
URL please?
Richard
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