RE: [Pyopengl-users] patch to trackball.py
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From: Alastair (L. T. <liq...@op...> - 2001-09-07 07:01:58
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Hi Mike On 05 Sep 2001 18:25:20 -0400, Mike C. Fletcher wrote: > The Trackball in the base distribution (PyOpenGL) likely hasn't been used, > save possibly by some of the TK demos. I use a different Trackball (and > Quaternion) implementation in OpenGLContext. Suppose we need some tests for I just checked the changelog and it seems like trackball.py was only added since the last point release. I'm happy that it least its working now :). I was planning to use the OpenGLContext, but I was porting an OpenGL program I was working on in C to Python to check out the performance differences. So using plain OpenGL + GL* was more suitable than figuring out OpenGLContext. > Vertex arrays certainly work for me. Can you tell us what your system > configuration is? Do you have OpenGLContext installed? If so, it's got > lots of tests in the tests directory that do basic vertex, normal, colour, I've got OpenGLContext installed, maybe I'll have a look at those. The demos in the OpenGL directory don't use vertex arrays at all (as far as I grepped). Thanks, Alastair. -- ________________________________________________________________________ Alastair Tse -=- https://www.liquidx.net/ -=- al...@cs... ___ -=- li...@op... /__/\ - opengl for ascii -=- icq - 118396999 \__\/ " I'm sorry, our software is perfect. The problem must be you." -- Dogbert |