Re: [PyOpenGL-Users] [PyOpenGL-Devel] Plan to remove Numeric support (not numpy, Numeric)
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From: Mike C. F. <mcf...@vr...> - 2013-07-15 02:28:12
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On 13-07-14 06:42 PM, Tcll wrote: > just giving my input on this... > I think this would harshly affect x64 users, as NumPy doesn't have an x64 build. > > I havn't checked to see if Numeric does or not, > but I just think it would be better to leave it UNTIL NumPy has an x64 build ;) I'm not sure what you're saying precisely: * by x64, I'm guessing you mean Win64? o there's definitely NumPy available on x64 Linux and OSX platforms (I use x64 Linux as my primary) o there are unofficial Numpy builds for Win64 on the unofficial Win64 python builds page + http://www.lfd.uci.edu/~gohlke/pythonlibs/#numpy <http://www.lfd.uci.edu/%7Egohlke/pythonlibs/#numpy> o my understanding is that the Win64 issues is down to the lack of a suitable free Fortran compiler with which to do the compilation (though that's just hearsay) * Numeric is *ancient*, the chance that *it* has been ported to Win64 seems remote o I see no binary releases for Win64 at all in Numeric o it's last binary release was made for python 2.4 (which we don't support in PyOpenGL anyway) in 2005 o The next release of PyOpenGL likely should just target 2.6+, to make the code base cleanly modernized If you're saying "nothing should change in PyOpenGL until numpy has an x64 build"... it doesn't really seem like a compelling argument to me. List copied, in case there are others who feel strongly on this point, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |