Re: [PyOpenGL-Users] [PyOpenGL-Devel] Plan to remove Numeric support (not numpy, Numeric)
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From: Mike C. F. <mcf...@vr...> - 2013-07-15 02:28:12
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On 13-07-14 06:42 PM, Tcll wrote:
> just giving my input on this...
> I think this would harshly affect x64 users, as NumPy doesn't have an x64 build.
>
> I havn't checked to see if Numeric does or not,
> but I just think it would be better to leave it UNTIL NumPy has an x64 build ;)
I'm not sure what you're saying precisely:
* by x64, I'm guessing you mean Win64?
o there's definitely NumPy available on x64 Linux and OSX
platforms (I use x64 Linux as my primary)
o there are unofficial Numpy builds for Win64 on the unofficial
Win64 python builds page
+ http://www.lfd.uci.edu/~gohlke/pythonlibs/#numpy
<http://www.lfd.uci.edu/%7Egohlke/pythonlibs/#numpy>
o my understanding is that the Win64 issues is down to the lack of
a suitable free Fortran compiler with which to do the
compilation (though that's just hearsay)
* Numeric is *ancient*, the chance that *it* has been ported to Win64
seems remote
o I see no binary releases for Win64 at all in Numeric
o it's last binary release was made for python 2.4 (which we don't
support in PyOpenGL anyway) in 2005
o The next release of PyOpenGL likely should just target 2.6+, to
make the code base cleanly modernized
If you're saying "nothing should change in PyOpenGL until numpy has an
x64 build"... it doesn't really seem like a compelling argument to me.
List copied, in case there are others who feel strongly on this point,
Mike
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Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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