[PyOpenGL-Devel] Runtime Error!: an application has made an attempt to load the C runtime library i
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From: Tcll <tcl...@gm...> - 2013-07-05 02:56:56
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you know you guys are REALLY hard to report a bug to. XD in any case, as the error states, I'm having quite a runtime issue here... file: opengle32.vc9.dll I've had an issue before with python 2.7.2 and another library that used GLE... I've found a work-around though and ignored the issue... now I'm using the same src with IronPython 2.7.3 and am getting the same error... just to confirm that the src worked I've only just switched about an hour ago from running a dev on python 2.7.5 w/o changing a thing. with 2.7.5 (or just python in general) I've never used GLE sinced the last time I had the issue. but now IronPython seems to use it by default and is causing quite a hastle... the traceback: OSError: IronPython. ... .OSException: cannot load library C:\...\DLLS\opengle32.vc9.dll (only typing out the important parts (I'm on wii, compy can't connect yet)) yes, I placed it in the DLLS directory because this IPy is portable. but it makes no difference if placed in the system32 directory. OS: -- WinXP (Black), SP3, .NET 4.5E machine: CPU: intel celeron x86 (single core) 2.6GHz extra notes: I've tried 2 copies of the vc9.dll: - obtained from a GCode project - obtained from SharpDevelop which also includes it's own IPy both of which have their own PyOpenGL with the included dll I hope I've provided enough info, and I hope a decent report can be made as to who's ill-support problem it is. :P I will continue to try other methods to get this thing working. |