Re: [PyOpenGL-Users] Shader doesn't compile with Python 3
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mcfletch
From: Matt W. <li...@mi...> - 2013-04-16 20:05:47
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On 16 April 2013 03:43, Mike C. Fletcher <mcf...@vr...> wrote: > The above code (with or without the b) works with Python 2.7, 3.2 and > 3.3 on Ubuntu 64-bit with fglrx drivers when using bzr head. bzr head > *also* for the first time, can run test_core.py on all of those > platforms (when numpy and pygame are installed), however, I don't see > anything in the changes I made which should have caused the error you saw. > > If you can test on bzr head, that would let me know whether we're > looking at something already fixed, or a continuing bug. I've just tested it with bzr head and it seems the issue is resolved there. It appears to compile the shaders without problem. I also ran test_core.py and it ran fine without any apparent failures. I am noticing a new and different problem (something ctypes-related I think) but I'll investigate that a little first and post on the list if I can't resolve it. cheers, Matt Williams |