Re: [PyOpenGL-Users] Opengl Constant problem
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mcfletch
From: Wojciech D. <woj...@gm...> - 2013-01-20 00:20:23
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Thank you for your response! The version without ARB suffix seems to work. I'm facing right now another problem with this snippet - the program starts and gets segmentation fault when calling glUseProgram(self.program). `print self.program` gives number 1. Additional, as you can see in the code, `self.program = compile_program(self.vertex_shader_src, self.fragment_shader_src)` which is a function returning the output of `glCreateProgram()` There is no additional information about it, only segfaul. Could ou please tell me what can cause this? Thank you! 2013/1/19 Mike C. Fletcher <mcf...@vr...> > On 13-01-18 07:32 PM, Wojciech Daniło wrote: > > Hi! I'm new to OpenGL and PyOpenGL, but Im trying to create a project > > to my colledge and I'm facing a big problem. I was trying to resolve > > it but without luck :( > > > > I'm trying to execute the python example (volume rendering in > > pyopengl) from http://www.siafoo.net/snippet/310, which uses the code > > from http://www.siafoo.net/snippet/142 and in that code the author > > uses PyOpenGL constant GL_STATIC_DRAW_ARB. > > > > Unfortunatelly my Python (2.7) with PyOpengl 3.0.2-r1000 complains, > > that this variable is not defined (gentoo linux, x86 64). > > > > It is used though in some examples like: > > http://www.songho.ca/opengl/gl_vbo.html. > > > > So the api has changed? Or maybe the example is wrong? > The namespace was cleaned up, so that you only get the ARB constants if > you explicitly import them, but your snippets are actually using *core* > entry points, so you may as well use the core constant: > > GL_STATIC_DRAW > > if you really want to use the ARB version: > > from OpenGL.GL.ARB.vertex_buffer_object import * > > but there's no reason to do that unless you want to use glBufferDataARB > too. > > > How can I use glBufferData from OpenGl and what to pass as fourth > > argument to make it working? > > > > In the example there was glBufferData(GL_ARRAY_BUFFER, data[i], > > GL_STATIC_DRAW_ARB), where data is numpy array containing volume > > representation of an object. > > Just drop the _ARB. There is also an OpenGL.arrays.vbo.VBO helper class > that can be used, should you want to avoid some of the lower-level details. > > Hope that helps, > Mike > > -- > ________________________________________________ > Mike C. Fletcher > Designer, VR Plumber, Coder > http://www.vrplumber.com > http://blog.vrplumber.com > > > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. SALE $99.99 this month only -- learn more at: > http://p.sf.net/sfu/learnmore_122912 > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > |