Re: [PyOpenGL-Users] Code doesn't run on amd/ati hardware
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mcfletch
From: Ian M. <geo...@gm...> - 2013-01-14 22:44:29
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Hey, I had exactly this same problem some years ago. The solution for me was to replace: glShaderSource(self.fragmentShaderId, self.fragmentShader120) . . . with: glShaderSource(self.fragmentShaderId, [self.fragmentShader120]) Do the same for the vertex program. Ian |