[PyOpenGL-Users] GLU NURBS precision
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From: Hugo G. <sou...@us...> - 2012-10-26 14:40:53
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Hello, I'm writing an application that uses GLU's NURBS capabilities. I'm passing double-precision numpy arrays to gluNurbsCurve and gluNurbsSurface, which works fine, only that PyOpenGL seems to automatically convert them to single-precision, which slows down my app. Does this conversion have to do with PyOpenGL or is it an OpenGL limitation? Is there any way around it? other than having to keep track of two arrays of different types around... Thanks! Hugo |