Re: [PyOpenGL-Users] Fastest way to draw lots of points
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From: Greg E. <gre...@ca...> - 2012-10-20 01:02:02
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Ian Mallett wrote: > I personally have gotten compelling results by > simply making several static starfields of different sizes and then > scrolling them with glTranslatef at different rates. Or you could create a true 3D starfield and use a perspective projection. -- Greg |