Re: [PyOpenGL-Users] Fastest way to draw lots of points
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From: Henry G. <he...@ca...> - 2012-10-19 19:09:43
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On Fri, 2012-10-19 at 11:41 -0700, Derakon wrote: > On Fri, Oct 19, 2012 at 11:37 AM, Henry Gomersall <he...@ca...> > wrote: > > On Fri, 2012-10-19 at 14:29 -0400, Ryan Hope wrote: > >> Thanks for the ideas guys. I am a complete OpenGL noob, just > started > >> using it last week so things like VBOs and shaders are a little > over > >> my head at the moment. I start looking into these things though. > >> > > They're the modern way to do things. To the point that it's probably > not > > much worth learning anything else. > > To be fair, glPoints is a heck of a lot easier to wrap your head > around than VBOs are. To some extent it's worth learning the "wrong > but functional" approach only to unlearn it later, in the interests of > smoothing out the learning curve. True, but when I was learning I spent ages wondering why there were multiple ways of doing everything. It was much easier for me when I realised most of them were legacy! My email was more to make that point that anything else. Henry |