Re: [PyOpenGL-Users] Fastest way to draw lots of points
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From: Derakon <de...@gm...> - 2012-10-19 18:41:07
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On Fri, Oct 19, 2012 at 11:37 AM, Henry Gomersall <he...@ca...> wrote: > On Fri, 2012-10-19 at 14:29 -0400, Ryan Hope wrote: >> Thanks for the ideas guys. I am a complete OpenGL noob, just started >> using it last week so things like VBOs and shaders are a little over >> my head at the moment. I start looking into these things though. >> > They're the modern way to do things. To the point that it's probably not > much worth learning anything else. To be fair, glPoints is a heck of a lot easier to wrap your head around than VBOs are. To some extent it's worth learning the "wrong but functional" approach only to unlearn it later, in the interests of smoothing out the learning curve. Plus, it's not like support for the old functions is going to go away. They just don't work quite as well. > > Henry > -Chris |