Re: [PyOpenGL-Users] Fastest way to draw lots of points
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From: Henry G. <he...@ca...> - 2012-10-19 18:38:00
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On Fri, 2012-10-19 at 14:29 -0400, Ryan Hope wrote: > Thanks for the ideas guys. I am a complete OpenGL noob, just started > using it last week so things like VBOs and shaders are a little over > my head at the moment. I start looking into these things though. > They're the modern way to do things. To the point that it's probably not much worth learning anything else. Henry |