Re: [PyOpenGL-Users] Fastest way to draw lots of points
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From: Ryan H. <rm...@gm...> - 2012-10-19 18:29:40
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Thanks for the ideas guys. I am a complete OpenGL noob, just started using it last week so things like VBOs and shaders are a little over my head at the moment. I start looking into these things though. On Fri, Oct 19, 2012 at 2:27 PM, Derakon <de...@gm...> wrote: > On Fri, Oct 19, 2012 at 11:16 AM, Ian Mallett <geo...@gm...> wrote: >> On Fri, Oct 19, 2012 at 11:59 AM, Chris Barker <chr...@no...> >> wrote: >>> >>> Display lists probably wont' help as you would still need to build up >>> the list -- it's also old-style and practically deprecated approach. >> >> You have to build the VBO too, but yes, display lists are deprecated. >> >> As far as dynamic stars, yes, the idea is to use either a display list or a >> VBO and either transform or use a vertex program to move your stars. For >> starfields, I personally have gotten compelling results by simply making >> several static starfields of different sizes and then scrolling them with >> glTranslatef at different rates. This gives a nice parallax effect, and is >> essentially just as fast as drawing the stars completely static. > > It occurs to me that you could probably rig up a procedural texture > that would simulate a starfield for you. Then you could just use a set > of textured quads to do your parallax scrolling starfield. I'm not an > OpenGL expert though; would anyone more experienced have a sense of > how this would compare speedwise to the VBO approach? The advantages > to a procedural texture would be that there'd be no repetition to the > field, and that of course you'd never have to send more data over to > the card, except for the parameters to the shader used to generate the > texture. > > -Chris > > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_sfd2d_oct > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users -- Ryan Hope, M.S. CogWorks Lab Cognitive Science Department Rensselaer Polytechnic Institute |