Re: [PyOpenGL-Users] Fastest way to draw lots of points
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From: Ian M. <geo...@gm...> - 2012-10-19 18:16:38
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On Fri, Oct 19, 2012 at 11:59 AM, Chris Barker <chr...@no...>wrote: > Display lists probably wont' help as you would still need to build up > the list -- it's also old-style and practically deprecated approach. > You have to build the VBO too, but yes, display lists are deprecated. As far as dynamic stars, yes, the idea is to use either a display list or a VBO and either transform or use a vertex program to move your stars. For starfields, I personally have gotten compelling results by simply making several static starfields of different sizes and then scrolling them with glTranslatef at different rates. This gives a nice parallax effect, and is essentially just as fast as drawing the stars completely static. Ian |