Re: [PyOpenGL-Users] Fastest way to draw lots of points
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From: Ryan H. <rm...@gm...> - 2012-10-19 17:02:23
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I think miss the point that this is a moving star field, the points are in new locations every frame. I dont see how display lists can help with dynamic data. On Fri, Oct 19, 2012 at 1:00 PM, Ian Mallett <geo...@gm...> wrote: > The most efficient ways to draw points are none of what you have here. You > should look into display lists (or better, VBOs). > > Most of your overhead is caused by having to transfer all the data across > the graphics bus to the GPU each frame. Display lists and VBOs both transfer > the data once and then invoke the GPU to draw the cached data. > > Ian -- Ryan Hope, M.S. CogWorks Lab Cognitive Science Department Rensselaer Polytechnic Institute |