Re: [PyOpenGL-Users] Fastest way to draw lots of points
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mcfletch
From: Ian M. <geo...@gm...> - 2012-10-19 17:00:53
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The most efficient ways to draw points are none of what you have here. You should look into display lists (or better, VBOs). Most of your overhead is caused by having to transfer all the data across the graphics bus to the GPU *each frame*. Display lists and VBOs both transfer the data once and then invoke the GPU to draw the cached data. Ian |