Re: [PyOpenGL-Devel] Using PyOpenGL in threaded programs
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From: Ian M. <geo...@gm...> - 2012-03-12 17:50:45
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2012/3/12 Miguel Pérez <wis...@gm...> > Any news on bug 2965754? ( > http://sourceforge.net/tracker/?func=detail&aid=2965754&group_id=5988&atid=105988) > > I'm writing an image viewer that was supposed to preload images in the > background. However, it'll crash if I attempt to load images in one thread > and show them in another thread once it has been successfully loaded. I > verified I can use any number of threads, and PyOpenGL can be used from any > thread, but it doesn't seem to be able to be called from different threads. > In other words, the thread that loads textures must be the thread that uses > them, and the thread that unloads them. There's an example of what I'm > saying attached to said bug. Am I doing something wrong? > > Thanks > FYI, multithreading probably won't improve performance in Python due to the GIL . . . |