Re: [PyOpenGL-Users] Setting Up on New Machine
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From: Mike C. F. <mcf...@vr...> - 2012-02-27 15:23:08
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On 12-02-27 09:08 AM, Henry Gomersall wrote: > On Mon, 2012-02-27 at 09:05 -0500, Mike C. Fletcher wrote: >> Likely need to recompile all of the glut, gle, accelerate etc DLLs if >> that's the case. I'll see if I can get some time to do that today. >> Don't know if I have all of the compilation tools set up properly for >> the 64-bit Windows, so that might be a bit of a challenge (hopefully >> mingw64 exists and will work with 2.6). Python 2.7 *should* IIRC >> work >> with the currently-available free compiler, so *that* should be >> straightforward. > This: > https://github.com/hgomersall/GLE-for-PyOpenGL-for-Windows > > might be useful for the gle bit. > > cheers, > > Henry Do you happen to know what the changes were? Is this something I should fold back into PyOpenGL's build process? Were there changes that make non-64-bit no longer work? Seem the history starts with your adding it to the repository there. Thanks, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |