Re: [PyOpenGL-Users] Setting Up on New Machine
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mcfletch
From: Ian M. <geo...@gm...> - 2012-02-26 00:19:22
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On Fri, Feb 3, 2012 at 11:09 AM, Mike C. Fletcher <mcf...@vr...>wrote: > The tess issues seem to have been there for a long time; it works > perfectly well in OpenGLContext' usage and tests, and even works if I copy > the OpenGLContext test into a raw test, but the original test doesn't > generate vertices (it wasn't checking for that previously). At this point > I'm assuming this is just a test-setup issue, so not a critical fix. > Yeah, I'm not too concerned about gluTess* stuff; there's hardware support for tessellation now, which is better. And I can honestly say, I've not had need for either. I am having a new problem, however. glutInit is failing. The error looks something like: Traceback (most recent call last): File "<pyshell#2>", line 1, in <module> glutInit() File "C:\dev\Python26\lib\site-packages\pyopengl-3.0.2a4-py2.6.egg\OpenGL\GLUT\special.py", line 324, in glutInit _base_glutInit( ctypes.byref(count), holder ) TypeError: 'NoneType' object is not callable There are similar problems with other GLUT functions. I read somewhere that this may be due to 64 bit issues (i.e., PyOpenGL is trying to use a glut32.dll compiled for 32 bit platforms). Is this the case? And is there a way to solve it for the general case? Thanks, Ian |