Re: [PyOpenGL-Users] Setting Up on New Machine
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mcfletch
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From: Ian M. <geo...@gm...> - 2012-02-26 00:19:22
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On Fri, Feb 3, 2012 at 11:09 AM, Mike C. Fletcher <mcf...@vr...>wrote:
> The tess issues seem to have been there for a long time; it works
> perfectly well in OpenGLContext' usage and tests, and even works if I copy
> the OpenGLContext test into a raw test, but the original test doesn't
> generate vertices (it wasn't checking for that previously). At this point
> I'm assuming this is just a test-setup issue, so not a critical fix.
>
Yeah, I'm not too concerned about gluTess* stuff; there's hardware support
for tessellation now, which is better. And I can honestly say, I've not
had need for either.
I am having a new problem, however. glutInit is failing. The error looks
something like:
Traceback (most recent call last):
File "<pyshell#2>", line 1, in <module>
glutInit()
File
"C:\dev\Python26\lib\site-packages\pyopengl-3.0.2a4-py2.6.egg\OpenGL\GLUT\special.py",
line 324, in glutInit
_base_glutInit( ctypes.byref(count), holder )
TypeError: 'NoneType' object is not callable
There are similar problems with other GLUT functions. I read somewhere
that this may be due to 64 bit issues (i.e., PyOpenGL is trying to use a
glut32.dll compiled for 32 bit platforms). Is this the case? And is there
a way to solve it for the general case?
Thanks,
Ian
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