Re: [PyOpenGL-Users] Depth buffers and GLSL
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From: Ian M. <geo...@gm...> - 2012-02-24 15:44:22
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On Fri, Feb 24, 2012 at 6:03 AM, James Gao <ja...@ja...> wrote: > Sorry for spamming the list, but I've seem to find another problem with my > code. I can't seem to get depth test to work. I've checked all the usual > suspects -- glEnable, glut is allocating the depth buffer. I'm using almost > exclusively glsl 1.1 (no fixed function commands) -- is there something I > must do in the shaders themselves in order to get depth test to work? You can write to gl_DepthCoord, but typically this is implicitly done as glFragCoord.z. Can we see code? |