[PyOpenGL-Users] Depth buffers and GLSL
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From: James G. <ja...@ja...> - 2012-02-24 13:03:35
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Sorry for spamming the list, but I've seem to find another problem with my code. I can't seem to get depth test to work. I've checked all the usual suspects -- glEnable, glut is allocating the depth buffer. I'm using almost exclusively glsl 1.1 (no fixed function commands) -- is there something I must do in the shaders themselves in order to get depth test to work? Thanks in advance! -James |