[PyOpenGL-Users] PyOpenGL on 64bit Windows
Brought to you by:
mcfletch
From: Jens N. <jen...@un...> - 2012-02-17 21:58:23
|
Hi all, I cannot get PyOpenGL working on 64 bit Windows (Win XP and 7). In both cases I get the following import error: Python 2.7.2 (default, Jun 12 2011, 14:24:46) [MSC v.1500 64 bit (AMD64)] on win32 Type "help", "copyright", "credits" or "license" for more information. >>> from OpenGL.GL import * Traceback (most recent call last): File "<stdin>", line 1, in <module> File "c:\python27\lib\site-packages\OpenGL\GL\__init__.py", line 3, in <module> from OpenGL.GL.VERSION.GL_1_1 import * File "c:\python27\lib\site-packages\OpenGL\GL\VERSION\GL_1_1.py", line 10, in <module> from OpenGL import platform, constants, constant, arrays File "c:\python27\lib\site-packages\OpenGL\platform\__init__.py", line 35, in <module> _load() File "c:\python27\lib\site-packages\OpenGL\platform\__init__.py", line 26, in _load plugin_class = plugin.load() File "c:\python27\lib\site-packages\OpenGL\plugins.py", line 14, in load return importByName( self.import_path ) File "c:\python27\lib\site-packages\OpenGL\plugins.py", line 28, in importByName module = __import__( ".".join(moduleName), {}, {}, moduleName) File "c:\python27\lib\site-packages\OpenGL\platform\win32.py", line 13, in <module> class Win32Platform( baseplatform.BasePlatform ): File "c:\python27\lib\site-packages\OpenGL\platform\win32.py", line 22, in Win32Platform raise ImportError("Unable to load OpenGL library", *err.args) ImportError: ('Unable to load OpenGL library', 193, '%1 is not a valid Win32 application', 'C:\\WIND OWS\\SysWOW64\\opengl32.dll', 'C:\\WINDOWS\\SysWOW64\\opengl32.dll') Can anyone tell me what's wrong with my installation? Kind regards, Jens PS: I tried PyPI, easy_install and the PyOpenGL-package bundled on http://www.lfd.uci.edu/~gohlke/pythonlibs/ but without success. |