[PyOpenGL-Devel] [ pyopengl-Bugs-3488693 ] GL_1_1.GL_TEXTURE_DEPTH and COMPONENT_COUNTS
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mcfletch
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From: SourceForge.net <no...@so...> - 2012-02-17 22:33:39
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Bugs item #3488693, was opened at 2012-02-17 14:33 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=3488693&group_id=5988 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GL Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Mike C. Fletcher (mcfletch) Summary: GL_1_1.GL_TEXTURE_DEPTH and COMPONENT_COUNTS Initial Comment: When using glGetTexImage to read a 3D texture, this fails because GL_1_1.GL_TEXTURE_DEPTH is missing in OpenGL/GL/images.py, glGetTexImage. In the same file, the call to images.COMPONENT_COUNTS.update should include GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=3488693&group_id=5988 |