Re: [PyOpenGL-Users] Setting Up on New Machine
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mcfletch
From: Mike C. F. <mcf...@vr...> - 2012-02-03 18:09:23
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On 12-02-03 01:30 AM, Ian Mallett wrote: > Hi, > On Thu, Feb 2, 2012 at 3:10 PM, Mike C. Fletcher > <mcf...@vr... <mailto:mcf...@vr...>> wrote: > > > That sounds like a failure in the platform module, that is, > either it > It was actually a failure in the refactoring done for the raw > hierarchy > auto-generation. It worked fine on OS-X and Linux, but failed on > Windows, where there is a distinction between core and extension > procedures. > > I'm still seeing a test failure in the GLU tessellation mechanism (on > both Win64 and Linux64), but I've fixed a crashing problem there on > Win64. I'll release another alpha in a few moments to pick up those > fixes, but expect we'll need another fairly soon to pick up the tess > fixes when I get them. > > Where can I get current source/builds? I couldn't find anything > recent on SourceForge. Releases/downloads: http://pypi.python.org/pypi/PyOpenGL Source code: https://code.launchpad.net/pyopengl The tess issues seem to have been there for a long time; it works perfectly well in OpenGLContext' usage and tests, and even works if I copy the OpenGLContext test into a raw test, but the original test doesn't generate vertices (it wasn't checking for that previously). At this point I'm assuming this is just a test-setup issue, so not a critical fix. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |