Re: [PyOpenGL-Users] Setting Up on New Machine
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mcfletch
From: Mike C. F. <mcf...@vr...> - 2012-02-02 22:10:55
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On 12-02-02 11:47 AM, Mike C. Fletcher wrote: > On 12-02-02 10:45 AM, Ian Mallett wrote: ... >> glEnable(GL_LIGHTING) >> >> >> . . . produces (after creating a window, and, therefore hopefully, a >> context): >> ... >> NullFunctionError: Attempt to call an undefined function glEnable, >> check for bool(glEnable) before calling >> >> Help? Thanks, >> Ian > That sounds like a failure in the platform module, that is, either it It was actually a failure in the refactoring done for the raw hierarchy auto-generation. It worked fine on OS-X and Linux, but failed on Windows, where there is a distinction between core and extension procedures. I'm still seeing a test failure in the GLU tessellation mechanism (on both Win64 and Linux64), but I've fixed a crashing problem there on Win64. I'll release another alpha in a few moments to pick up those fixes, but expect we'll need another fairly soon to pick up the tess fixes when I get them. Take care, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |