Re: [PyOpenGL-Devel] OpenGL 3.2 core profile
Brought to you by:
mcfletch
From: Mike C. F. <mcf...@vr...> - 2012-01-09 17:49:40
|
On 12-01-09 11:51 AM, Gregor Thalhammer wrote: > Dear Mike, > > thanks for this great response! It seems all the mentioned problems I had with PyOpenGL are solved with the latest release. Now I just need to make my program work properly... That's often the harder part... > With the latest release 3.0.2a this problem is gone. > Just to mention: previously with 3.0.2a1 and OpenGL_accelerate I observed strange errors and segfaults. I didn't dig into this further and deinstalled OpenGL_accelerate. I'd be surprised if the problem was with OpenGL_accelerate; I use that *always* (since I write it), it would be more likely to be OpenGL_accelerate *missing* that would cause a problem. Anyway, good luck, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |