[PyOpenGL-Users] normals shown flipped sometimes
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mcfletch
From: Alfonso de la O. <li...@bo...> - 2011-12-09 23:43:54
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Hi, I'm having troubles rendering with pyopengl (or glut) running on Ubuntu 11.04, Intel GM965/GL960 when trying to render a glut solid box or glut solid sphere I tried the pyode test and the boxes were wrong. The faces seem to be invisible sometimes and the render don't show objects ordered properly in depth, the normals sometimes flipped. Then I added spheres and they were erroneously represented too. I've taken 2 screenshots: http://imgur.com/a/JBm8u this is the code: # draw_body def draw_body(body): """Draw an ODE body. """ x,y,z = body.getPosition() R = body.getRotation() rot = [R[0], R[3], R[6], 0., R[1], R[4], R[7], 0., R[2], R[5], R[8], 0., x, y, z, 1.0] glPushMatrix() glMultMatrixd(rot) if body.shape=="box": glShadeModel(GL_FLAT) sx,sy,sz = body.boxsize glScalef(sx, sy, sz) glutSolidCube(1) elif body.shape=="sphere": glShadeModel(GL_FLAT) glutSolidSphere(body.radius, 10, 10) glPopMatrix() What can I do to solve this? Thank you in advance, Alf. |