Re: [PyOpenGL-Users] glGenVertexArrays producing 'invalid enumerant' error.
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mcfletch
From: Gordon W. <go...@to...> - 2011-11-09 03:38:21
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On an impulse I tried broke.py on another linux machine I have access to that has Nvidia drivers on it, the result was the same but the details differed. Particularly problems 2, 3 & 4 were replaced by this: Traceback (most recent call last): File "broke.py", line 145, in <module> main(sys.argv) File "broke.py", line 115, in main glBindVertexArray(vao) File "/usr/local/lib/python2.7/dist-packages/OpenGL/platform/baseplatform.py", line 371, in __call__ if self.load(): File "/usr/local/lib/python2.7/dist-packages/OpenGL/platform/baseplatform.py", line 351, in load if not platform.PLATFORM.checkExtension( self.extension ): File "/usr/local/lib/python2.7/dist-packages/OpenGL/platform/baseplatform.py", line 246, in checkExtension result = extensions.hasGLExtension( name ) File "/usr/local/lib/python2.7/dist-packages/OpenGL/extensions.py", line 54, in hasGLExtension AVAILABLE_GL_EXTENSIONS[:] = glGetString( GL_EXTENSIONS ).split() AttributeError: 'NoneType' object has no attribute 'split' Version stuff for that machine: Python 2.7.1+ (r271:86832, Apr 11 2011, 18:05:24) [GCC 4.5.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import OpenGL >>> OpenGL.__version__ '3.0.2a1' Linux gordonw-laptop 2.6.38-11-generic-pae #50-Ubuntu SMP Mon Sep 12 22:21:04 UTC 2011 i686 i686 i386 GNU/Linux OpenGL renderer string: Quadro NVS 160M/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 270.41.06 OpenGL shading language version string: 3.30 NVIDIA via Cg compiler G On Tue, Nov 8, 2011 at 10:46 PM, Gordon Wrigley <go...@to...> wrote: > +list > > ---------- Forwarded message ---------- > From: Gordon Wrigley <go...@to...> > Date: Tue, Nov 8, 2011 at 10:45 PM > Subject: Re: [PyOpenGL-Users] glGenVertexArrays producing 'invalid > enumerant' error. > To: "Mike C. Fletcher" <vrp...@gm...> > > > I stripped my program right down to the bare minimum and condensed it into > a single file, just 150 lines and 5 separate issues. > The file as attached doesn't run for me. > There are 5 if statements marked with XXX comments as you toggle each one > another problem is resolved / worked around. > After all 5 are toggled it runs and displays a single white triangle. > > In order those problems are: > 1: enabling ERROR_CHECKING after importing OpenGL.GL causes glShaderSource > to error with "Don't know how to convert parameter 3" > 2: glGenVertexArrays is not wrapped > 3: calling glGenVertexArrays through pyopengl causes a 1280 invalid > enumerant > 4: which moves to the following glBindVertexArray call when you > call glGenVertexArrays through ctypes > 5: glVertexAttribPointer will only accept a pointer for the last argument > not the integer value you pass when using it with GL_ARRAY_BUFFER bound. > > I hope this aids in tracking down and resolving some of these problems. > And I am by no means a GL expert so it wouldn't surprise me at all if one > or more of these were my fault. > > G > > > |