[PyOpenGL-Users] glGenVertexArrays producing 'invalid enumerant' error.
Brought to you by:
mcfletch
From: tolomea <go...@to...> - 2011-10-12 07:35:18
|
Version stuff: Python 2.7.1+ (r271:86832, Apr 11 2011, 18:05:24) [GCC 4.5.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. import OpenGL OpenGL.__version__ '3.0.2a1' I'm using FORWARD_COMPATIBLE_ONLY, context version 3.3 and GLUT_CORE_PROFILE. I'm porting a working (same machine and environment etc) C program to Python, and the glGenVertexArrays function is giving me grief. The pythonic form: vao = glGenVertexArrays(1) produces "TypeError: this function takes at least 2 arguments" which I presume means it hasn't been wrapped yet. The ctypes form: vao = GLuint() glGenVertexArrays(1, ctypes.byref(vao)) produces: Traceback (most recent call last): File "main.py", line 230, in <module> main(sys.argv) File "main.py", line 221, in main init() File "main.py", line 155, in init glGenVertexArrays(1, ctypes.byref(vao)) File "/usr/local/lib/python2.7/dist-packages/OpenGL/platform/baseplatform.py", line 372, in __call__ return self( *args, **named ) File "/usr/local/lib/python2.7/dist-packages/OpenGL/error.py", line 208, in glCheckError baseOperation = baseOperation, OpenGL.error.GLError: GLError( err = 1280, description = 'invalid enumerant', baseOperation = glGenVertexArrays, cArguments = (1, <cparam 'P' (0xb74b9b48)>) ) I've no idea what could be causing that and googling hasn't turned up anything useful. Does anyone have any suggestions as to where to look? Are there any known working examples of using vertex array objects and pyopengl that I could cross check against? G |