Re: [PyOpenGL-Users] PyOpenGL and 3.2 Core Profiles (OS X Lion)
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From: Ian M. <geo...@gm...> - 2011-09-14 14:24:58
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On Wed, Sep 14, 2011 at 7:00 AM, René Dudfield <re...@gm...> wrote: > Hello, > > Ian, do you know how this can be done? I'm not sure it can yet. > > I've filed an issue on the pygame issue tracker. I've also asked on the > SDL mailing list if it is possible with SDL 1.2. I know it is possible with > SDL 1.3, but pygame doesn't use that yet. > > https://bitbucket.org/pygame/pygame/issue/85/creation-of-a-32-or-41-core-profile > > cheers, As far as I know, explicitly selecting the OpenGL version at context creation in SDL 1.2 isn't possible. I was referring more to SDL's ability to request various bit depthbuffers, colorbuffers, stencilbuffers, and it's support for creating multisampled contexts--none of which is (easily, if at all) available for GLUT. Plus, GLUT's command design pattern callbacks irk everyone I know. Typically, I just use extensions for advanced OpenGL. That's more portable anyway. Ian |