Re: [PyOpenGL-Users] PyOpenGL and 3.2 Core Profiles (OS X Lion)
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From: Nicolas R. <Nic...@in...> - 2011-09-12 16:55:58
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You can also use glfw (http://www.glfw.org), I've made bindings using ctypes (see attached files). Nicolas On Sep 12, 2011, at 17:14 , T.J. Jankun-Kelly wrote: > > On Sep 12, 2011, at 9:28 AM, Ian Mallett wrote: >> >> I highly recommend SDL as a cross-platform windowing library. Has much better context creation support from GLUT. In Python, that's PyGame. PyGame and PyOpenGL should theoretically work on all platforms. > > > Pygame was a bear last year to get running on my Mac; it never fully worked. I'd be reassured if someone has. > > Also, at this point, I see no documentation about getting a Core Profile context in PyGame. SDL has support, but I don't see it being passed onto PyGame yet (checked the bitbucket src; its doesn't seem to have the write constants). > > TJK > > -- > T.J. Jankun-Kelly > Associate Professor (Visualization, Analytics & Gaming) > Computer Science & Engineering, Mississippi State University > http://www.cse.msstate.edu/~tjk/ @dr_tj > > ------------------------------------------------------------------------------ > Doing More with Less: The Next Generation Virtual Desktop > What are the key obstacles that have prevented many mid-market businesses > from deploying virtual desktops? How do next-generation virtual desktops > provide companies an easier-to-deploy, easier-to-manage and more affordable > virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/_______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users |