Re: [PyOpenGL-Users] Possible PyOpenGL Material/Shader/Display List Bug
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From: Alejandro S. <as...@gm...> - 2011-08-30 02:32:58
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Hello Ian, On Sun, Aug 21, 2011 at 12:42 PM, Alejandro Segovia <as...@gm...>wrote: > Hi Ian, > > Ah, the driver might be where the difference is. I am using PyOpenGL 3.0.1 >>> but I'm on a Mac, so I'm not using the NVIDIA drivers at all.Best, >>> >>> I sent a bug report to NVIDIA, but evidently I have to be a registered >> developer to submit anything so technical. I started the application >> process, so hopefully they'll be able to get the report in a few days. Let >> me know how your tests go, >> > > Sorry for the delay, I was really busy last week. I tried the script on > Linux and, much to my surprise, I still can't reproduce the problem you > describe. > > I initially get a red quad and then I can turn on and off the white quad > without any issues. > > This is my system configuration, I'm on Fedora 12 x86_64: > > >>> glGetString(GL_VERSION) > '4.0.0 NVIDIA 256.44' > > >>> glGetString(GL_RENDERER) > 'GeForce GTX 465/PCI/SSE2' > > >>> glGetString(GL_VENDOR) > 'NVIDIA Corporation' > > I'm starting to wonder whether this could be a Windows-specific issue. > Well, I've finally took some time to try this on Windows. Unfortunately, I still can't reproduce the symptoms! This is my system configuration: >>> glGetString(GL_VERSION) '4.1.0' >>> glGetString(GL_RENDERER) 'GeForce GTX 465/PCI/SSE2' >>> glGetString(GL_VENDOR) 'NVIDIA Corporation' I'm on a 64-bit Windows 7 (Professional). Is there anything I might be missing? Did you get any kind of reply from NVIDIA? I've read about them releasing OpenGL 4.2-capable drivers. Have you tried those? Best regards, Alejandro.- -- http://alejandrosegovia.net |