Re: [PyOpenGL-Users] Possible PyOpenGL Material/Shader/Display List Bug
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From: Mike C. F. <mcf...@vr...> - 2011-08-16 23:55:08
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On 11-08-15 06:05 PM, Ian Mallett wrote: ... > -If I add another step between 2. and 3., where I unbind and rebind > the shader (i.e., steps are: 1, 2, 4,1, 3, 4), then the program works > as expected (both I don't see any difference from doing the bind/unbind, so I'm assuming that I'm not seeing the issue (I see a red quad in all cases). It really does sound like a broken driver (I'm on an AMD here). Not sure what to suggest here, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |